<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Teen &amp; Young Adult Computer Archives | eReader Nation</title>
	<atom:link href="https://www.ereadernation.com/tag/teen-young-adult-computer/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.ereadernation.com/tag/teen-young-adult-computer/</link>
	<description></description>
	<lastBuildDate>Mon, 29 Mar 2021 06:57:00 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.1.9</generator>
	<item>
		<title>Free: Video Game Careers Demystified: Trifecta of Game Makers, Athletes, and Ecosystem in a Thriving Industry</title>
		<link>https://www.ereadernation.com/free-video-game-careers-demystified-trifecta-of-game-makers-athletes-and-ecosystem-in-a-thriving-industry/</link>
					<comments>https://www.ereadernation.com/free-video-game-careers-demystified-trifecta-of-game-makers-athletes-and-ecosystem-in-a-thriving-industry/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 29 Mar 2021 06:57:00 +0000</pubDate>
				<category><![CDATA[Advice & How To]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[In the Spotlight]]></category>
		<category><![CDATA[Computer Games Programming]]></category>
		<category><![CDATA[Computers & Technology]]></category>
		<category><![CDATA[kindle books]]></category>
		<category><![CDATA[Teen & Young Adult Computer]]></category>
		<guid isPermaLink="false">https://www.ereadernation.com/free-video-game-careers-demystified-trifecta-of-game-makers-athletes-and-ecosystem-in-a-thriving-industry/</guid>

					<description><![CDATA[Written by a video game marketer and consultant who had worked in both AAA game development and indie game studios for over a decade. Come experience the thrills and the ups and downs of this incredible industry &#8211; with an emphasis on first-hand accounts of what IT&#8217;S REALLY LIKE to develop, launch, and publish video [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.amazon.com/dp/B08Y667QKQ/?tag=" target="_blank" rel="nofollow"><img decoding="async" loading="lazy" class="aligncenter wp-image-5256 size-full contproimg" src="https://www.justkindlebooks.com/wp-content/uploads/2021/03/1616520390_514z1c-1JVL.jpg" alt="Video Game Careers Demystified: Trifecta of Game Makers, Athletes, and Ecosystem in a Thriving Industry" width="190" height="280" /></a><br />
Written by a video game marketer and consultant who had worked in both AAA game development and indie game studios for over a decade.</p>
<p>Come experience the thrills and the ups and downs of this incredible industry &#8211; with an emphasis on first-hand accounts of what IT&#8217;S REALLY LIKE to develop, launch, and publish video games.</p>
<p>Hear first-hand accounts and WORDS OF WISDOM &#8211; about how THEY got their starts in the video game industry &#8211; from celebrated experts who have worked on such iconic games like Pac-Man, Ultima, RuneScape, Dark Age of Camelot, Candy Crush Saga, DungeonKeeper, Dragon Age, Star Wars the Old Republic, ABC Mouse, Halo, Pieces of Flair, Real Racing, FIFA Ultimate Team, and many more.</p>
<p>Together with a framework that allows a young gamer to look inside one&#8217;s self; explore one&#8217;s unique set of strengths, weaknesses, talents, and values; decide if this industry is right for one&#8217;s self, how to stand out, and how to get started&#8230;</p>
<p>This book seeks to delight, educate, and inspire the readers by answering three sets of questions:</p>
<p>1. WHAT IS IT REALLY LIKE to create and publish games?</p>
<p>2. Does THE INDUSTRY OFFER VIABLE OPPORTUNITIES for young people? What about teens who are not STEM-inclined or artistic?</p>
<p>3. SHOULD EDUCATORS AND PARENTS FOSTER, CULTIVATE, OR CURE such “dreamers”? And if the former, How? <strong>Free</strong><b> on Kindle.</b></p>
<p><a href="https://www.amazon.com/dp/B08Y667QKQ/?tag=" target="_blank" rel="nofollow"><img decoding="async" loading="lazy" class="aligncenter wp-image-2731 size-full" src="https://www.justkindlebooks.com/wp-content/uploads/2014/05/buy-button-amazon3.png" alt="amazon buy now" width="219" height="92" /></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.ereadernation.com/free-video-game-careers-demystified-trifecta-of-game-makers-athletes-and-ecosystem-in-a-thriving-industry/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
